Air 2 Air Combat

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Latest Update

Monday, 30 April 2007

- Begun coding the test subject, (PAC gunship). Working on supercruise and thrust vectoring.

- All gunships are now single seaters. Pilot missiles are currently dumbfire for testing purposes. The TV missile has been disabled along with the gunner. Gunner's chaingun is now primary fire for pilot, missiles secondary.

- Radar added.

- Working on sprint function.

- Here's a rough class list derived from a few sources. This will obviously trimmed down and continually refined:

Fighter

  • Air Superiority
  • Advanced Air Superiority
  • Strategic Assault
  • Heavy Assault
  • Interceptor
  • Recon
  • Stealth Recon

Bomber

  • Medium
  • Heavy
  • Assault
  • Stealth/Strike
- More concept work on titan mode. Both teams start off with their titan as normal but a number of fighters will keep spawning on the deck but only one bomber spawns where the air transport normally spawns. Teams have to escort their bomber whilst trying to eliminate the opponent's bomber.

Archive

Tuesday, 24 April 2007

- Still doing concept work for future aircraft and weaponry

- Added camo to the gunships. Going to remove and save for planned stealth fighter.

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- Requested permission to use Conflict 2142's gunship coding and texturing as a basis for my own work. The Global Coordinator DirtGhost is currently considering it. So no info back yet.